Photos From A Sony Camera

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I am a bit of a photograph guy. I once got a Sony camera for Christmas and have gotten some pretty good photos over the years. And here are some of my favorite photos from this 5.0 megapixel camera, and I hope to soon get a new camera with larger megapixels:

Lonely Grown Dog ( A lot larger than he appears)

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Dawn’s Beauty (got this one while in a car)

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Peaceful Christmas Night (It’s always great when a camera captures a moment perfectly)

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Into The Desert Peak (An artificial desert on a mountain summit for board surfing)

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Pink Crown ( A capture outside my house)

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Landscape Lookout (Faces a mountain range)

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The Land Below ( A lucky moment resulted in this capture)

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Summation: I made the decision to show these camera captures to add variety to this blog and I have a feeling that more photos like this will be more abundant in the future. While I’ve gotten pretty good results from this Sony camera (and if any of you are wondering, I have no idea what brand my camera is besides being for bloggers), I really like a new camera for better lighting options and most importantly, a higher megapixel in proper HD. (like 13 or 20 MegaPix) Despite being 5 MegaPix’s, I’ve gotten good results from this camera and more photos will come in the future.

Dell Inspiron 157000 Review (2014)

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Review model:

Operating System: Windows 8.1 Pro

System Type: 64-bit

Hard Drive: 1TB hybrid drive (5400 RPM)

Ram: 16GB

CPU: Intel Core i7 2.00GHz

GPU: Nivida GeForce GT 750M

Video Memory: 2.0GB

Laptops are becoming more ubiquitous in the modern world. For many people, purchasing the right laptop can be a steep hill to climb. Many factors come into a person’s mindset when looking for the right laptop, and some need a laptop to meet their multimedia and work demands at a reasonable price, others want great performance for PC gaming without breaking their wallets.

The Inspiron 157000 is an Ultrabook laptop, a specific class of laptops with slim body’s and long battery life. Ultrabooks are normally not suited for PC gaming, but the Inspiron 157000 is a unique creation of the Ultrabook class. It comes with a optional Nivida GeForce GT 750M GPU, a mid range class 2 graphics card able to play most modern PC games at modest quality settings in full HD resolution. (1920×1080)

This makes the Inspiron not only powerful in multimedia thanks to its hybrid hard drive and excellent 16GB Ram, it is also a strong contender as a modest gaming laptop, able to play 3-D games such as Tomb Raider 2013 and Deus Ex Human Revolution once optimize on the GeForce Experience, an optimisation program that comes with the GT 750M. However PC games such as Evolve, Dragon Age Inquisition and Metro Last Light are too powerful for the 750M to handle, even when optimized on GeForce Experience.

The Inspiron 157000 laptop is a fantastic laptop for everyday life with an impressive 6 hour extended battery life, and a convincing choice for PC gamers who need a decent laptop without having to pay obscene amounts of money. $1900 is expensive in general for a laptop, but when most quality gaming laptops have ridiculous prices of $2500 and all the way up to the MSI GT80 Titan SLI’s money sucking $6300 price tag, $1900 suddenly looks like great value for a laptop with mid range gaming capacity.

 Design

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With a 15.6 inch display, aluminium build, spacious keyboard, 4 3.0 USB Ports, HDMI Input, and a plethora of Multi-media Card Readers the Inspiron 157000 is a slick looking laptop that feels solid to the touch. But two design elements stand out the most.

1080P Display

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The LED Back-lit Touch Display is a gorgeous screen that shows vivid colours with hardly any pixilated patches,making it great for watching movies online along with browsing images, but is very reflective and hard to see in sunlight. It is also a touch screen that works great for both the desktop and Windows 8 UI. However having both the keyboard and touch screen turned on proves exceptionally difficult, and a system refresh might be needed to have them both turned on, but this is not a good solution as a system refresh removes all programs from the laptop, including the Nivida GeForce, one of the  Inspiron’s best features.

The touch screen is a complementary to the navigation experience, and navigation is just as smooth with the traditional mouse and keyboard.

HDMIinput = Display on TV

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Depending on what specific modal the consumer chooses, the Inspiron will not have a DVD drive, but to make up for that a HDMI will allow the 1080P display to be shown on a TV. Not only will the TV screen bring out the best in the laptop’s display, but one can watch movies and TV shows online if not yet released on DVD.

 The keyboard is spacious and has a back light for dark environments, but the mouse pad has woeful click pads that often lead to accidental inputs, and it is best to get a wireless mouse as soon as possible.

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The laptop has 4 3.0 USB ports along with a card reader which is very useful for people with a lot of media workload.

SD card, Multi Media Card on the right

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Charger, two USB 3.0 Ports on the left

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All these qualities make the Inspiron a well-designed laptop with a secure weight that comes only in sliver grey.

User Interface

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The Inspiron 157000 comes with Windows 8.1 Pro, with two Interfaces, the desktop and Windows 8.1 UI. The Windows UI is an elegant interface with a user’s favourite applications ready for easy access with simple drag and size options for organisation. The desktop is the same familiar interface of the beloved Windows 7 and where most of the laptop management takes place.

 These two interfaces can work together to solve issues that would irritate users of Windows 7. If an application has made a glitch in which the user can’t access the desktop, they can press the Windows button to open the Windows UI, open Google Chrome and bring up the Desktop’s apps on the bottom right and close the affected application stopping the glitch. The union between the interfaces creates a smooth navigation experience, visually impressing onlookers and blitzing through office work.

Features

GeForce Interface

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For PC gamers, the Inspiron’s killer app is the Nivida GeForce Experience. This program allows users to easily optimise their games for the best player experience. In games like Dota 2, the default resolution makes text impossible to read and graphics blurry, but once optimized on the GeForce, presentation significantly improved.The only unfortunate aspect is that the program as of the 2nd January 2015 supports only 214 titles. http://www.geforce.com/geforce-experience/supported-games

While a broad range of games are GeForce supported, it’s unfortunate that it isn’t a universal  game optimisation program. The program also has features like Shadow Play for recording gameplay and FPS that require more powerful Nivida GPU’s to work, which the Inspiron cannot use because it’s  GPU isn’t powerful enough to use this feature.

My Dell Interface

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All Inspiron 157000 models come with My Dell. My Dell performs checkups and backups on the laptop and sort out performance issues and backup computer files on a USB. It also offers cloud storage for the users files, and is a handy back up option. There’s also Onedrive, a free cloud storage service that comes with Microsoft Office, so users can rest easy knowing the Inspiron offers plenty of back up options should something ever go wrong with the laptop.

Performance

With 16GB’s of RAM and 1TB storage, the Inspiron is highly capable in internet browsing and media storage, easily handling a plethora of tasks without any hiccups.

In the realm of PC gaming, the Nivida GeForce GT 750M with 2.0 GB of video memory makes the Inspiron excel in 3-D gaming when setting are optimised on GeForce Experience, as optimisation is tailored to what the user’s PC can handle. It will also handle less powerful 3-D games like Team Fortress 2 with ease.

Tomb Raider 2013 Benchmark (In game benchmark)

FPS (Frames Per Second)

min: 32FPS

max: 52FPS

Average: 40.6

Settings:(Optimized on Nivida GeForce Experience)

Anti-aliasing: Off

Depth of Field: Ultra

Hair Quality: Normal

High Precision: On

Detail: Normal

Post-processing: Off

Reflections: High

Resolution: 1920×1080

Shadow Resolution: High

Shadows: Normal

SSAO: Ultra

Tessellation: Off

Texture Filter: Anisotropic 16X

Texture Quality: Ultra

  Value

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For $1900, the buyer is getting a commendable gaming laptop that will play lesser 3-D games at smooth frames rates, with a number of advanced 3-D games being modestly playable once optimised on GeForce Experience. If the user’s gaming interest resides in 2-D and less intense 3-D games like Shantae and TF2, they will be getting their money’s worth with the Inspiron.

But the true quality of the Inspiron lies in being a powerful laptop for universal computer use in work, media and video production thanks to its excellent specifications and potential when users explore its capacity in media programs and gaming. The two issues with the laptop are of a touch display that is hard to turn on and off, and the mouse pad is of poor quality and users will need a wireless mouse to effectively navigate windows without keyboard control.

Overall, the Inspiron 157000’s high quality specifications, slick design and good gaming capacity will satisfy and delight many consumers. PC gamers won’t choose this laptop for high end gaming, but its specification qualities shall make mid range gamers content, as well as allowing them to venture into creative pursuits.

Summation

 My first laptop review took longer than I expected. My initial thoughts with the Inspiron was that it was not able to play 3-D games like Far Cry 3 because of their advanced graphics, but after playing Tomb Raider 2013, my thoughts changed when the game looked and performed wonderfully. I also feel that my review lacks any detail on the internet experience. People reading this review should know that it’s based on the 157537 model, not the 157000 model, but the 157000 modal has a faster CPU at 3.1GHz and retains most of the 157537’s specifications, but the Nivida GeForce Experience is OPTIONAL, so make such your clear with the Dell website that you want the Nivida GeForce.

Once again, feedback is greatly apprenticed, and don’t be afraid to point out an inaccurate detail.

Spyro the Dragon Review (PlayStation 1)

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Insomniac Games, Spyro: Ripto’s Rage

http://www.insomniacgames.com/games/spyro-riptos-rage/

(This review is based on the PS Via version, and available for PS1, 2, 3 on PSN and 4 with PlayStation Now)

The time period of 1995 was the debut of Sony’s original PlayStation which brought 3-D gaming into the mainstream and a host of great titles were made for the system and introduced many iconic franchises such as Resident Evil and Metal Gear Solid.

One such franchise of the PlayStation era that was introduced in 1998 and became one of the most beloved of PlayStation’s franchises was Spyro the Dragon. The original from the PlayStation era was highly received from critics and audiences and praised for its soundtrack by Stewart Copeland, creative worlds and being a franchise that appeals to children in a time period where games for the PlayStation were more focused on older audiences.

In 2012, the original trilogy became available in a bundle on the PSN (PlayStation Store) and can be played on the PS3 and PS Vita and the original is a lot of fun on both consoles, and possibly better on the Vita.

The question remains:  Has the original Spyro the Dragon stood the test of time, or is it a game that was only meant for the original Play station?

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Blue Spyro, WordPress, Spyro the Dragon PS1, Screenshots

https://bluespyro.wordpress.com/games/spyro-the-dragon-ps1/

Story:

In a time of peace for the Dragon Kingdom, an interview with the elder dragons of the Artisan World has one of the elder dragons badmouthing the game’s villain Gnasty Gnorc. Gnasty Gnorc in his home world separate from the dragon world is angered by the dragons and casts a spell that crystallises the dragons throughout the Dragon Kingdom. All but one small purple dragon were crystallised and is the game’s protagonist Spyro who sets out to save the Dragon Kingdom from Gnasty Gnorc.

The protagonist displays his character through the interactions of the dragons he saves, and that character is of an upbeat and confident dragon that isn’t expected from someone his size. The dragons he saves are all mostly vocal and display a royal English personality. The game’s villain Gnasty Gnorc is a simple but forgettable character and the complete absence of his presence through the Dragon Kingdom until the disappointing final battle makes him one of the weakest parts of the game, but the story isn’t the most important aspect of the game.

It’s a very simple plot that creates a cartoon fantasy world that the player loses themselves in through its settings, the reactions and actions of the enemies the player encounters and well preserved 3-D graphics.

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Image kid, Spyro the dragon PS1 wallpaper, a crystallised dragon

 http://imgkid.com/spyro-the-dragon-ps1-wallpaper.shtml

Gameplay:

The gameplay is broken into flying stages, collecting objects to enter the next level and boss levels. The game will have the player travelling through the Dragon Kingdom collecting gems, recover eggs from thief’s and rescuing the dragons from their crystal prison. The flying stages are thrilling areas where Spyro is granted the ability to fly and under a time limit to destroy a certain amount of objects and this bonus challenge is in every area of the game besides the final level.

The majority of the game play will have the player in levels were they collect gems, eggs and release dragons and collect a certain amount of these objects before accessing the next world. The smooth and responsive controls go a long way in making every level enjoyable to blitz through and with an easy to understand control scheme.

A fault with the controls is that camera movement is done with the L2 and R2 and feels uncanny in today’s gaming world where camera movement with the right stick is pretty much expected from 3-D game worlds. This control scheme isn’t problematic on the PS3, but on the Vita, L2 and R2 are mapped to the rear touch pad which is more intrusive than helpful. This issue can be elevated with the triangle button that centres and zooms in front of Spyro, but can be a problem where in an enclosed area and the player needs to see their surroundings.

There are a total of six worlds in the game and each differ in theme and enemies with the enemies all having unique designs and a real sense of imagination put into them. The player has the tools of gliding, fire breath and charging that works together with the smooth controls to make the gameplay the best aspect of Spyro the Dragon. A negative element of the gameplay that is more a disappointing and not fully realised aspect than an unpleasant feature are the boss battles. While they have whole levels dedicated to them and memorable designs, the lack of complexity with their patterns and unique gameplay elements make them feel like regular enemies with extra hit takes. This is especially evident with the final boss against Gnasty Gnorc in which it’s more a cat and mouse chase than a climatic finale that has the player using all there learned skills.

But the gameplay as a whole is enjoyable with its great controls and medium sized levels that will have the player coming back for the replay value form its short length and levels that have an easy/medium difficulty.

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Image kid, Spyro The Dragon PS1, Want to share your opinion on

http://imgkid.com/spyro-the-dragon-ps1.shtml

Presentation:

The graphics of Spyro use a technique in which polygons became more detailed the closer the player was to them and less detailed the farther away the player was from them. This technique plays a big role in preserving the graphics of a 16 year old game that looked amazing for its time and has aged well in current times. The six game worlds differ in environments and ascetics from the mystic and lonely mountains of Magic Crafters to the dark and ominous misty marshland of Beast Makers, and these environments set in a world of dragons create a mythical and fantasy backdrop with childlike wonder conveyed through the enemies the player encounters such as the conveying and teasing thief’s that stole eggs, the cowering mooning soldiers of the Peace keepers and the goofy fools of Dream Weavers.

Observant players will notice some texture pop in and distortion, but is something that most of the time isn’t overly glaring in normal play and other PlayStation titles at the time look uninteresting compared with Spyro’s cartoon fantasy inspired graphics. The music by Steward Copeland use of strong drum beats with electronic piano sync create a mood of adventure, beauty, mystery and terror represented in different levels of the game.

Value:

The original Spyro the Dragon was an exceptional title in for its time and even with elements that were not fully realised such as the villain and bosses, the sequel built upon a strong foundation and all elements were vastly improved. Today, Spyro the Dragon is an eternal PlayStation classic with its well aged graphics, simple and fun gameplay and a short length with high replay value. If one seeks a game that can deliver an enjoyable good time, Spyro the Dragon’s fantasy cartoon world shall have the player remembering it’s simple yet endearing purple dragon.

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Hd wallpaper factory, Spyro the dragon HD wallpaper, wild animal and reptiles category

http://hdwallpapersfactory.com/wild-animal/spyro-the-dragon-desktop-hd-wallpaper-1251270/

Rouge Legacy Review (Ps Vita)

Rogue Legacy Review

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Rougelike’s definition in video games is debatable. They are often defined as Rougelike for randomly generated dungeons, permanent death, resource management and exploring an unknown dungeon. Originally released on PC in 2013, Rogue Legacy is a Rouge like with elements of platformers by Cellar Door Games, an indie video game developer. All versions from PS4, 3, Vita and P.C have been highly  received from critics and audiences, and has been praised for it’s accessible and new take on the rouge like genre.

The great quality’s of Rouge Legacy is the skill tree, varied and unique characters that are made at random. It’s negatives like most Rouge likes, is it’s unpredictable nature and difficulty spikes.

Is this a legacy that one can uphold and pass down, or is it a pointless cause?

(This review is based on the PS Vita Version that comes with Cross-Buy, allowing one to play the PS3 and 4 version free of charge and the PS3 and PS4 versions are identical to the PS Vita in quality.)

Gameplay

Most Rouge Likes in video games have their game-play split into three key components. Combat, Resource management and survival. Rouge Legacy has these components but with a twist, in that it is a platformer with these elements. Platformers have the player overcome challenges and object placement by applying their knowledge of the game mechanics to prevail over said challenges. Rouge Legacy utilises the elements of RPG’s, platformers and Rouge Like’s key components to craft the player experience. When the player starts the game, they are a basic level 0 knight and once the knight is eventually defeated by the monsters, he is gone forever and the gold the player collected with that knight is passed on to the next of kin.

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The next of kin will have randomly generated classes, positive or negative traits and spells with their power varying depending on the class. (A dwarf barbarian benefits more from the circular blade saw than a dwarf Spelunker with the time stop ability.) The gold passed on is used on upgrading the skill tree (Or castle as represented in game) and buying weapons and secondary ability’s. The game has two game mechanics that make Rouge Legacy the accessible and exceptional game it is. Those mechanics are the skill tree and lock down system that successfully create frantic and fast paced action to the normally patient and caution filled experience of most Rouge Likes, and elevates the punishment most Rouge Likes are notorious for.

1. The skill tree

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The skill tree system has the player spending the gold they have collected in their previous playthrough with a character that grants them upgrades such as increased health, improved classes, and a upgrade that can decrease the amount of gold they have to give to a being of death in order to explore the castle. The implementation of the skill tree allows the player to craft the way they play the game. Some will invest more on upgrades that increase their wealth, some focus more on stat growth and others will unlock useful classes and permanent ability’s such as Death Defy, and gives players options and flexibility on how they approach conquering the dungeon.

Rouge Likes are usually known for their punishing difficulty, and Rouge Legacy brings along this difficulty from the randomly generated platforming sections and dangerous monsters. While Rouge Legacy randomly generates floors like most Rouge Likes, that randomness has a clear pattern. The dungeon always has the four levels at defined locations, with the Maya located at the top, The land Of Darkness at the bottom, the forest to the right and the castle to the left. This pattern means that players will have confidence in knowing that if there ready to venture to a more dangerous place or fight the four level bosses, they simply have to move more to a certain direction rather than most Rouge Likes where the player can’t really tell where the next floor or level will be.

2. The lock system

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When this system is unlocked in the skill tree, the player can choose to lock down the castle in exchange for gold’s value in that playthrough being deducted by 60%. This system serves as a crutch to new comers to the Rouge Like’s high difficulty by preserving the same layout and allowing them to adjust to the patterns of enemies and get used to the platforming layouts of the game. For experienced players, the lock down allows them to easily rematch bosses they found in their last playthrough when there character was drained from the monsters and platforming layouts, and teleport straight to the boss door at peak condition.

The system is great at getting new comers of the genre adapting to the games challenging monsters and numbers and allowing experienced players to fight boss battles without having their characters stamina drained. This system succeeds in diluting the punishment of other Rouge Likes by allowing the player to get straight back to where they left off when other Rouge Likes will have the player back at square one, and doesn’t compromise the challenge because the system only affects gold’ s value.

The regular monsters have a old school type of difficulty. They have clear patterns and cool down times, and a large number of them in one room make for a frantic and brutal fight, especially in the upper and lower areas. The boss monsters are all worthy challenges for the player with them having difficult patterns, and the only boss monster that is a bit on the difficulty spike side is the forest boss, Alexander for spawning many projectile firing skulls that quickly fill the area and the fire circle spell is pretty much required to defeat this boss.

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Presentation

The production value of the game is a refined 2-D sprite work presentation and the setting of the game is reminiscent of Castlevania with the castle at night and many Gothic monsters residing within. The use of 2-D sprite work is successful in giving each character the player plays as a unique feel to them through their sizes, names, perks and traits that go a long way in crafting a cute and charming individual knight. The VGM (Video game music) in the dungeons area use chip tuning along with modern instruments to create a old school feel to the level that conveys a mood of danger and preserving through the trial, especially the music in the castle area.

There are also tunes that are instrumental and the music for selecting the next of kin and the skill tree music create a mood of legends and lore that fits with the game’s premise of knights who are trying to conquer the same dungeon and pass their quest to their next of kin. The game’s music is one that will be subtly stuck in one’s mind as the calming guitar piece of the next of kin echos through the cerebellum.

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Value

Rouge Legacy stands as one the greats of the Rouge Like genre. It’s use of taking the elements of platforms and Rouge Likes and taking the feeling of mastery that platformers create through mastery of game mechanics and over coming challenges, and mixing it with the Rouge Like genre’s unpredictable nature that create a new and ever changing challenge and experience. It also sweetens the bitter punishment of Rouge Likes with the use of the skill tree and lock down system without taking away the challenge. The clever use of mixing two different genres are the secret to Rouge Legacy’s success, and is a legacy that one can uphold and pass down until the dungeon is finally conquered.

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Fast Food Cultural, Rouge Legacy, Marcelo Wieczorek, 22/05/14

http://fastfoodcultural.com.br/rogue-legacy/

Sonic Adventure 2 Battle (Xbox Arcade)

Sonic Adventure 2 was made to celebrate the 10th anniversary of Sonic’s career in the gaming world back in 2001. The Dreamcast version was highly received from critics and audiences, and many believed it was the best Modern Sonic game of them all.

A decade after its release has passed, and an HD release for the Xbox Arcade and PlayStation Store in 2012 gives players the chance to relive or experience the Blue Blur’s adventure against Egg man and the antihero Shadow the Hedgehog.

While most of the core player engagement has passably aged, Some aspects of the game haven’t aged particularly well such as the design choices in the hunting and shooting stages, and the voice acting and in game cut scenes were comically bad then, and there still so bad it’s good even today.

Is this adventure still a fun ride, or is it an old dog that hasn’t kept up with the new tricks?

Story:

The story is divided into two sides, the hero and dark side. When both are finished a last story will unlock and conclude the game’s story after beating the final level and two final bosses.

The story has the series antagonist Egg man once again aiming for world domination.

This time he discourses the location of a secret weapon mentioned in his grandfather’s diary. He goes Gi Joe on a G.U.N base and finds the weapon, which turns out to be a black hedgehog named Shadow.

The weapon offers to assist Egg man in his goals of world domination by gathering the Chaos Emeralds and meeting him at the abandoned space colony ARK. The protagonist, Sonic is mistaken for Shadow and they form a rivalry when they encounter each other.

The focus of the story has Sonic and his sidekicks Amy, Knuckles and Tails trying to stop Egg man and his allies Shadow and Rouge from collecting the Chaos Emeralds and activating the Eclipse Cannon which destroys the moon in a CGI cut scene, so its power is naturally something to be concerned about.

The plot is simple and enjoyably entertaining in its unintentional moments of hilarity and was the debut of Shadow, who was one of Sega’s attempts in making a serious character in the sonic franchise.

Gameplay:

There are three distinct gameplay styles through the course of the game and are experienced in the hero side with Sonic, Tails and Knuckles, and the dark side with Shadow, Egg man, and Rouge. The first is Sonic and Shadow’s fast paced action stages.

These stages have a great sense of momentum and there is a good variety of environments such as White Jungle, Final Chase, City Escape and Metal Harbor. While Sonic and Shadow have separate exclusive stages, both characters have identical gameplay, and this applies to the rest of the gameplay styles.

Sonic’s stages have more gameplay variety such as Crazy Gadget’s gravity changing switches and the time limit in Green Forest. Shadow’s stages are more focused on the core gameplay of spin dashing and rail grinding to the goal.

Both deliver on the heart pumping psychedelic speed that characterised the Sonic franchise and the best parts of the gameplay experience.

The other gameplay style is Tails and Egg man’s shooting stages.

These stages have both characters in combat machines blazing through their respective stages Rambo style. Like Sonic and Shadow, Both play identically to each other, but both have slightly different power ups such as Egg man’s armour upgrade or tails obtaining the bazooka upgrade near the end of the hero story.

Instead of the usual sonic rule of one ring allowing the player to survive a hit from bosses and enemies, Tails and Egg man’s machines have health bars which can take a few hits before crashing, and collecting rings recovers health gradually.

It is certainly a benefit to not have to constantly hold one ring all the time, and the simple gameplay of rushing and shooting certainly delivers with its lock on combo building action.

The controls for the machines are acceptable when moving in a straight line, but have a slow turn when moving left or right, which can make it hard at times for both characters to lock on and fire at foes when they are surrounded.

There are also instances of non-telegraphed enemy placement, and the player can’t really work around this problem unless they have been victim of this design fault and have post knowledge of where the enemy will pop out of the sky right in front of them.

The final gameplay style is Knuckles and Rouge’s treasure hunting stages. These stages have Knuckles and rouge finding three pieces of the Master Emerald, and occasionally a set of keys or Chaos Emeralds.

The treasure hunting stages are more about taking your time finding the three objects randomly scattered through the stages, with the exception of Rouge’s exclusive stage Security Hall where you have to find three Chaos Emeralds in five minutes.

These stages are a great change of pace if the player wants to take a break from the action stages of Sonic and Shadow or the rush and shooting stages of Tails and Egg man. The hunting stages also have a level of creativity put into them such as Pumpkin Hill’s Halloween themed mountain, and flying through the lush and vibrant natural bug life of Dry Lagoon.

Both characters are very acrobatic, being able to drill dive down the sky and still be able to glide a far distance into the sky and this makes negativing levels such as Pumpkin Hill and Mad space a joy.

The hunting stages are significantly larger than Sonic Adventure 2’s predecessor Sonic Adventure, and this can make finding the emeralds a bit of a chore when there hidden well, or occasionally moving on their own free will.

While both characters have great controls, the stages suffer from some poor design choices.

The radar and hint system have been downgraded from Sonic Adventure, with the hint system needing the player to be acquainted with the level in order for it to be helpful, and is only helpful if the player has spent a considerable time in the levels trying to find one particularly tricky emerald.

In Sonic Adventure, the hint system would guide the player to the emerald’s location which was leaps and bounds better.

The radar can only detect one emerald at a time, which can be an issue if the player struggles to find that specific emerald. In the predecessor, the radar would detect any emerald in its scope of range witch cut down on the player going on a wild searching goose chase for the emeralds.

Because of these faults, the duration of the time a player spends in these stages is Schizophrenic, and in stages like Mad Space can result in the player taking ages finding the emeralds without a clue or sense of direction because of the expansive size of the stage.

The 3-D camera for the treasure hunting stages is acceptable, but is turned into an infuriating fault when in confined levels such as Aquatic Mines and Egg Quarters/ Death Chamber.

The narrow corridors and swimming sections of Aquatic Mines and the maze structure of Death Chamber/ Egg Quarters bring out the worst in the 3-D camera, often obscuring the players view and when the Emeralds are difficult to find in these stages, potentially have the player quitting in frustration.

The other levels compared with Aqua Mines and Egg Quarters are open environments encouraging the player to use the acrobatic and gliding skills of Knuckles and Rouge, which makes negativing these open levels the best part of the treasure hunting stages, and contrast with the enclosed confinement’s of Aqua Mines and Egg Quarters/ Death Chamber.

On a personal note, I experienced this one particularly frustrating moment when trying to obtain a second emerald piece in Aquatic Mines. The emerald piece was located above a dirt square under earth, and while the radar let me know I was above the emerald, I had to be very specific with where I dug and I eventually gave up and drowned myself so the emerald location would migrate to an easier place to dig it out.

So at times the emeralds can be particularly frustrating to obtain when in very precise locations, but the player can always lose a life so the location changes and the player doesn’t lose any emeralds they already obtained unless they reset.

There is also Chao Garden which deviates from the core gameplay styles and is a pet simulator similar to Tamagotchi.

In Chao Garden, you can raise chaos by hatching them from eggs and raising their stats by giving them animals and Chaos Drives which are obtained by defeating enemies, and finding animals roaming the levels or defeating specific robots.

The player can also take their Chao to a school where they take lessons that raise specific stats, check the doctor to see the Chao’s stat performance, give your Chao a name, and purchase items and Chao eggs from a black market.

The player can buy rare eggs once they obtain a certain number of emblems from missions in all the levels, which gives an incentive to play the levels over again. Once the player has their Chao developed they can partake in mini games that range from obstacle courses and karate.

There is a surprising amount of depth put into the Chao Garden, allowing the player to breed highly skilled Chao and create light and dark Chao when specific requirements are met, such as feeding specific fruit and being taken care of by characters from the hero or dark side.

Chao Garden serves as a deviation from the core gameplay were the player can spend a good deal of time raising the best Chao and is a distraction that can arrival the core gameplay if the player has an interest in that Tamagotchi style.

There is also a kart racing game with an option for multiplayer.

It’s very basic and doesn’t have much to offer in terms of game mechanics, but there is some enjoyment when the player’s kart collides with a by passer car and hurls them into the air, deifying the laws of gravity and flying into the air even when in a highway tunnel.

Most of the boss battles are quite easy, sporting predicable patterns and obvious weak spots. The final battle with Sonic or Shadow depending on which story side the player picked, and the Bio lizard and Final hazard are the only boss battles that challenge the players skill.

There are boss battles were the opposing team fight each other, but are easy to defeat and the only way of doing damage is simply landing a hit.

The only boss battle that is remotely challenge outside of the three final bosses is the Egg Golem against Eggman. When playing as Eggman, the boss becomes challenging because of Egg man’s slow movement against the Golem’s rotating fist swings and crushes, which can knock Egg man down into the quicksand.

When playing as Sonic, the Egg Golem is defeated easily due to sonic being able to effortlessly run around and homing attack it’s weakness.

Presentation:

The overall aesthetic in the presentation has aged soundly, but the character modals wear their age, but have a more improved look to them compared to the predecessor. On the other hand certain textures have aged well, particularly the wood and water of Green Forest and White Jungle and the rock textures found in Pumpkin Hill, and most of the stages have an overall pretty look when judged on their own merits.

While Egg man and Shadow’s voice actor’s do a decent job on delivering the personalities they portray, the rest of the voice acting is laughably bad which is made even worse by the in game cut scene animations, which well and truly display the horrendous lip movement.

There are many instances when the character’s lip movement don’t match with the voice performance, cases were they don’t move their lips at all, or they leave there mouths wide open which can result in unintentional moments of hilarity.

There is a strange audio bug in the Xbox and Playstation 3 versions of the game where the audio is louder than the voice over, which can make listing to the voice over slightly hard, but the in game cut scenes always have subtitles, so understanding the dialogue isn’t really an issue. There are no options in the HD version that allow the player to change the volume of the audio and voice work.

The Sonic games have always had great music to accompany them and is no exception with Sonic Adventure 2.

From the guitar riffs of Sonic and Shadow’s action stages, the rap songs and smooth beats of Knuckles and Rouge’s treasure stages, and Crush 40’s song Live And Learn, The soundtrack is the highlight of the experience and it’s likely that one piece of VGM will get stuck in the player’s head.

The Xbox and Playstation 3 version run at 60 frames per second and further enhances Sonic and Shadow’s action stage’s sense of speed. There are no instances of slow down and results in very smooth animations.

Value:

Sonic Adventure 2 is a game that focused on the best gameplay aspects of its predecessor and cuts out the mixed enjoyment factors of certain characters, a la Big’s fishing stages, and created more accessible level progression rather than the predecessor’s over world.

This more linear design also brought along a more to the point story rather than having to finish six characters side of the story one by one. The story is mostly what players have come to expect from 3D Sonic games with Egg man aiming for world domination and the cocky adventure driven attitude of Sonic.

But the debut of Shadow the Hedgehog resulted in a character who became one of the more memorable characters in the sonic franchise with his unfortunate past and his power of chaos control.

Sonic Adventure 2 is ultimately a game that stood for many as the high point of Sonic’s 3D game carrier. Camera issues and questionable design choices can at times have the player giving up in frustration, and some might not enjoy the expansive treasure hunting stages.

But Sonic Adventure 2 excels with the heart pumping action stages of Sonic and Shadow and the G.I Joe style shooting stages of Tails and Egg man, and while the hunting stages can be less than stellar with the at times wonky camera and levels like Aqua Mines go against the open navigation of the other treasure hunting stages, they provide a change of pace.

Sonic Adventure 2 is a game that delivers on the sense of speed that the Sonic franchise is famous for, and it’s gameplay Varity can give a little bit more to the player if they want more out of a Sonic game, and stands as one of the finest Sonic games in the franchise.